

We'll simply create one in our game's root directory: Program Files (x86) Steam SteamApps common Stalker Call of Pripyat gamedata This inevitably needs to be done prior to your first ever modification, unless it's a big mod that has automated the process. If you've never installed a mod prior to this (which I guess you haven't, considering you're reading this guide), there won't be a gamedata folder. From now on, we'll just have to put our modified files (+ folder trees) into the gamedata folder and the game will automatically over-write the corresponding vanilla game files at its start. $game_data$ = true| true| $fs_root$| gamedata Done. You're also going to need a file archiver such as [or [to unzip the extractor. It does also work with just Notepad though. Before we start, you might want to download, a free source code editor that is superior to Windows' Notepad in every regard and will become very handy later on.

Also there's only so much one can do by simply editing the original game files, but it enables us to do quite a few cool things already. Technically we are modifying some variables I guess. Community refers to it as modding so we will as well. Keep in mind that what we're about to do is more like tweaking than actual modding, but the S.T.A.L.K.E.R. Franchise (which works the same way in all of the games), however the variables in section III and IV have only been tested in Call of Pripyat and I can not guarantee that changing the exact same variables in Shadow of Chernobyl or Clear Sky will wield the same results (they most likely would, since it's the same engine, but there are exceptions). Much obliged! This guide is meant to introduce you to the very basics of modding any game of the S.T.A.L.K.E.R. If you liked this guide, please take a second to rate it. Uninstall the mod by deleting the mod's gamedata folder (so you can use the options again.). Increased role-playing: when siding with a faction and unlocking. S.T.A.L.K.E.R.: Call of Pripyat mod| Released 2015.
